block: Work as if a block triggered the explosion - the blockExplosionDropDecay activity rule applies to drops
minecraft:ammo_use: Effects for ammunition being used when drawing a projectile weapon (firing a Bow or loading a Crossbow)
The mining velocity element when submerged. An element of one signifies mining as quick submerged as on land, a factor of 0 indicates struggling to mine whilst submerged. Notice this represents just the submersion factor alone, and other elements (for example not touching the ground) also apply.
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Sprites used in GUI drawing happen to be split into person sprite files rather than greater sprite sheets
An Entity Influence that applies a random Mob Effect into the impacted entity, chosen from a list of options. The length and amplifier are randomized within a offered span. The influence of specifying more substantial most values compared to the minimal value is undefined.
minecraft:location_changed: Consequences that acquire outcome when an entity crosses right into a new block place
Every single entry within the list represents the seem at one particular standard of the Enchantment, so the main entry represents the audio utilized by a level one Enchantment
A worth Influence that operates a Binomial number of checks, minimizing the enter benefit by 1 For each successful Examine.
"in_bounding_box": Spawn particles based upon randomized positions Within the bounding box in the entity
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The layout of every Trial Chamber is procedurally created, and may contain traps, rewards and many different beat spots
The merchandise argument from the /give, /item, and /loot commands now supports removal of default parts with ! prefix